Peace Bonding Procedure
All costume weapons that Security and Police Officers determine to appear dangerous, on a case-by-case basis, shall be peace bonded before being allowed into the convention center. Peace bonding tables will be located on street level at designated main entrances. Security and off-duty Police Officers will conduct the peace bonding process:
- Peace bonded costume weapons will be recognizable by a bright neon tag attached to a non-intrusive area of the prop weapon. The tag must remain visible at all times.
- If the weapon is steel, such as a sword, the peace bond process will secure the sword inside the sheath. At no time shall the sword be removed from the sheath while attending the event.
- If a costume weapon is confiscated it will be tagged with the owners name written on the tag. Confiscated weapons will only be returned to the owner when they are departing the event. Phoenix Comicon and Phoenix Comicon is not responsible for any damage to confiscated weapons.
Permitted/Prohibited Costume Weapons List
- Replicas of firearms provided the prop is easily identifiable as a prop weapon.
- Prop firearms such as air soft guns, nerf guns, blowguns and water guns are permitted, however, they must be inoperable and unable to fire any projectile.
- All fake, prop, or homemade weapons are permitted if they are in no way dangerous to fellow attendees.
- Sufficiently blunt wooden staves, swords, and bullwhips are permitted. The swords must be secured in a sheath, and bullwhips shall be rolled and secured by the peace bonding process.
- Costume bows are allowed, as long as they are inoperable and cannot shoot projectiles of any kind. Prop arrows are permitted, as long as they are not sharply tipped, cannot be fired, and are secured within the quiver and cannot be removed.
- The Phoenix Convention Center is a licensed liquor establishment; pursuant to A.R.S Title 4-229, No firearms are allowed on the premises.
- Steel swords that cannot be secured in a sheath.
- Firearms and guns designed to fire a projectile, i.e., BB guns, pellet guns, paintball guns, dart guns, crossbows, and ammunition of any sort, are not permitted.
- Flail weapons: Nunchaku, are not permitted per A.R.S. 13-3101 Section A, Paragraph 8, Sub-Section a, Part v. Quote: "Prohibited weapon": - Includes the following: - An instrument, including a nunchaku, that consists of two or more sticks, clubs, bars or rods to be used as handles, connected by a rope, cord, wire or chain, in the design of a weapon used in connection with the practice of a system of self-defense." http://www.azleg.gov/ars/13/03101.htm"
- Incendiary weapons, i.e., which spark, shoot flame(s), burn, smolder, or can otherwise cause combustion or which exist for no purpose other than to be lit with a combustion device.
- Self-defense weapons, i.e., pepper spray, mace, stun guns, and tasers.
- Wooden or aluminum baseball bats.
- Other prohibited items, i.e., skateboards, golf clubs, paddles, and signs that are not integral to the costume.
Requirements for Exhibitor Hall Purchases
Exhibitor Hall purchases and prizes:
- All prohibited weapons purchased or won as prizes must be securely packaged and immediately removed from the convention space to be stored in private quarters.
- All permitted props and or weapons purchased or won as prizes that are deemed to appear dangerous must be peace bonded if they are to be carried during the convention.
Any Costume Weapons Policy question should be directed to Lee Palmer or Jen Palmer
This policy is subject to change at our discretion, please check for any updates.